/**
 * Combat Components
 * Ship combat UI, combat actions, and combat logs
 * Using design system tokens
 */

/* ============================================
   COMBAT CONTAINER
   ============================================ */

.combat-tab.combat-active {
  background: rgba(255, 0, 51, 0.2);
  border-color: var(--signal-crimson, #ff0033);
  animation: combatPulse 2s infinite;
}

.ship-combat-container {
  padding: var(--spacing-md, 20px);
  height: 100%;
  display: flex;
  flex-direction: column;
}

.combat-empty-msg {
  text-align: center;
  color: #666;
  padding: var(--spacing-xl, 40px);
  font-size: var(--font-size-lg, 1.2rem);
}

.combat-display {
  display: flex;
  flex-direction: column;
  gap: var(--spacing-md, 20px);
  height: 100%;
}

.combat-header {
  display: flex;
  justify-content: space-between;
  align-items: center;
  padding: var(--spacing-md, 15px);
  background: rgba(255, 0, 51, 0.1);
  border: 1px solid var(--signal-crimson, #ff0033);
}

.combat-title {
  font-size: var(--font-size-xl, 1.5rem);
  font-weight: bold;
  color: var(--signal-crimson, #ff0033);
  text-shadow: 0 0 10px rgba(255, 0, 51, 0.8);
}

.combat-round {
  font-size: var(--font-size-base, 1rem);
  color: var(--signal-amber, #ffcc00);
  font-weight: bold;
}

/* ============================================
   COMBAT SHIPS
   ============================================ */

.combat-ships-grid {
  display: grid;
  grid-template-columns: 1fr auto 1fr;
  gap: var(--spacing-md, 20px);
  align-items: center;
}

.combat-ship-card {
  background: rgba(0, 20, 0, 0.5);
  border: 2px solid rgba(0, 255, 0, 0.3);
  padding: var(--spacing-md, 20px);
  border-radius: var(--radius-sm, 4px);
}

.combat-ship-card.player-ship {
  border-color: var(--terminal-green, var(--signal-emerald));
}

.combat-ship-card.enemy-ship {
  border-color: var(--signal-crimson, #ff0033);
}

.ship-header {
  display: flex;
  justify-content: space-between;
  align-items: center;
  margin-bottom: var(--spacing-md, 15px);
  padding-bottom: var(--spacing-sm, 10px);
  border-bottom: 1px solid rgba(0, 255, 0, 0.3);
}

.ship-name {
  font-size: var(--font-size-lg, 1.2rem);
  font-weight: bold;
  color: var(--terminal-green, var(--signal-emerald));
}

.enemy-ship .ship-name {
  color: var(--signal-crimson, #ff0033);
}

.ship-status {
  font-size: var(--font-size-sm, 0.9rem);
  padding: 4px 8px;
  border: 1px solid;
  border-radius: var(--radius-sm, 2px);
}

.player-ship .ship-status {
  color: var(--terminal-green, var(--signal-emerald));
  border-color: var(--terminal-green, var(--signal-emerald));
}

.enemy-ship .ship-status {
  color: var(--signal-crimson, #ff0033);
  border-color: var(--signal-crimson, #ff0033);
}

.ship-stats {
  display: flex;
  flex-direction: column;
  gap: var(--spacing-sm, 12px);
}

.stat-row {
  display: flex;
  align-items: center;
  gap: var(--spacing-sm, 10px);
}

.stat-label {
  min-width: 80px;
  font-size: var(--font-size-sm, 0.9rem);
  color: #888;
}

.stat-bar-container {
  flex: 1;
  display: flex;
  align-items: center;
  gap: var(--spacing-sm, 10px);
}

.stat-bar {
  flex: 1;
  height: 20px;
  background: rgba(0, 0, 0, 0.5);
  border: 1px solid rgba(0, 255, 0, 0.3);
  border-radius: var(--radius-sm, 2px);
  overflow: hidden;
}

.stat-fill {
  height: 100%;
  transition:
    width 0.5s ease,
    background 0.3s ease;
  background: var(--terminal-green, var(--signal-emerald));
}

.stat-fill.hull-fill {
  background: linear-gradient(
    90deg,
    var(--terminal-green, var(--signal-emerald)) 0%,
    var(--signal-amber, #ffcc00) 50%,
    var(--signal-crimson, #ff0033) 100%
  );
}

.stat-fill.shield-fill {
  background: linear-gradient(90deg, #00ccff 0%, #0066ff 100%);
}

.stat-fill.enemy {
  background: var(--signal-crimson, #ff0033);
}

.stat-fill.enemy.hull-fill {
  background: linear-gradient(
    90deg,
    var(--signal-crimson, #ff0033) 0%,
    #ff6600 50%,
    #990000 100%
  );
}

.stat-value {
  min-width: 60px;
  font-size: var(--font-size-sm, 0.9rem);
  color: var(--terminal-green, var(--signal-emerald));
  text-align: right;
}

.combat-vs {
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: var(--spacing-sm, 10px);
}

.vs-line {
  width: 2px;
  height: 40px;
  background: linear-gradient(
    180deg,
    transparent,
    var(--signal-amber, #ffcc00),
    transparent
  );
}

.vs-text {
  font-size: var(--font-size-xl, 1.5rem);
  font-weight: bold;
  color: var(--signal-amber, #ffcc00);
  text-shadow: 0 0 10px rgba(255, 204, 0, 0.8);
}

/* ============================================
   COMBAT ACTIONS
   ============================================ */

.combat-actions-panel {
  background: rgba(0, 20, 0, 0.3);
  border: 1px solid rgba(0, 255, 0, 0.3);
  padding: var(--spacing-md, 20px);
  border-radius: var(--radius-sm, 4px);
}

.actions-header {
  font-size: var(--font-size-base, 1rem);
  color: var(--terminal-green, var(--signal-emerald));
  margin-bottom: var(--spacing-md, 15px);
  font-weight: bold;
}

.actions-grid {
  display: grid;
  grid-template-columns: repeat(4, 1fr);
  gap: var(--spacing-md, 15px);
}

.combat-action-btn {
  background: rgba(0, 20, 0, 0.5);
  border: 2px solid rgba(0, 255, 0, 0.3);
  color: var(--terminal-green, var(--signal-emerald));
  padding: var(--spacing-md, 15px);
  border-radius: var(--radius-sm, 4px);
  cursor: pointer;
  transition: all var(--transition-base, 0.3s) ease;
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: 8px;
}

.combat-action-btn:hover:not(:disabled) {
  background: rgba(0, 255, 0, 0.1);
  border-color: var(--terminal-green, var(--signal-emerald));
  transform: translateY(-2px);
  box-shadow: 0 4px 10px rgba(0, 255, 0, 0.3);
}

.combat-action-btn:active:not(:disabled) {
  transform: translateY(0);
}

.combat-action-btn:disabled {
  opacity: 0.5;
  cursor: not-allowed;
}

.combat-action-btn.action-loading {
  animation: actionPulse 1s infinite;
}

.action-icon {
  font-size: var(--font-size-2xl, 2rem);
}

.action-name {
  font-size: var(--font-size-base, 1rem);
  font-weight: bold;
}

.action-desc {
  font-size: var(--font-size-xs, 0.75rem);
  color: #888;
  text-align: center;
}

/* ============================================
   COMBAT LOG
   ============================================ */

.combat-log-panel {
  background: rgba(0, 0, 0, 0.5);
  border: 1px solid rgba(0, 255, 0, 0.2);
  padding: var(--spacing-md, 15px);
  border-radius: var(--radius-sm, 4px);
  flex: 1;
  min-height: 150px;
  max-height: 200px;
  display: flex;
  flex-direction: column;
}

.log-header {
  font-size: var(--font-size-sm, 0.9rem);
  color: var(--terminal-green, var(--signal-emerald));
  margin-bottom: var(--spacing-sm, 10px);
  font-weight: bold;
}

.combat-log {
  flex: 1;
  overflow-y: auto;
  display: flex;
  flex-direction: column;
  gap: 5px;
}

.combat-log .log-entry {
  font-size: var(--font-size-sm, 0.85rem);
  padding: 5px var(--spacing-sm, 10px);
  border-left: 2px solid rgba(0, 255, 0, 0.3);
  background: rgba(0, 20, 0, 0.2);
}

.combat-log .log-entry.log-success,
.combat-log .log-entry.log-hit,
.combat-log .log-entry.log-repair {
  border-left-color: var(--terminal-green, var(--signal-emerald));
  color: var(--terminal-green, var(--signal-emerald));
}

.combat-log .log-entry.log-failure,
.combat-log .log-entry.log-miss {
  border-left-color: var(--signal-amber, #ffcc00);
  color: var(--signal-amber, #ffcc00);
}

.combat-log .log-entry.log-critical {
  border-left-color: var(--signal-crimson, #ff0033);
  color: var(--signal-crimson, #ff0033);
  font-weight: bold;
}

.combat-log .log-entry.log-victory {
  border-left-color: #ffd700;
  color: #ffd700;
  font-weight: bold;
  font-size: var(--font-size-base, 1rem);
}

.combat-log .log-entry.log-defeat {
  border-left-color: var(--signal-crimson, #ff0033);
  color: var(--signal-crimson, #ff0033);
  font-weight: bold;
  font-size: var(--font-size-base, 1rem);
}

/* ============================================
   COMBAT VISUAL EFFECTS
   ============================================ */

.combat-ship-card.damaged {
  animation: damageFlash 0.5s;
}

.combat-ship-card.hit {
  animation: hitImpact 0.3s;
}

.stat-fill.shield-hit {
  animation: shieldHit 0.5s;
}

.targeting-reticle {
  position: absolute;
  width: 100px;
  height: 100px;
  border: 2px solid var(--signal-crimson, #ff0033);
  border-radius: 50%;
  pointer-events: none;
  animation: targetingPulse 1s infinite;
  opacity: 0;
  transition: opacity var(--transition-base, 0.3s);
}

.targeting-reticle.active {
  opacity: 1;
}

.combat-status-indicator {
  display: inline-block;
  width: 8px;
  height: 8px;
  border-radius: 50%;
  margin-right: 5px;
  animation: statusBlink 1s infinite;
}

.combat-status-indicator.active {
  background: var(--terminal-green, var(--signal-emerald));
}

.combat-status-indicator.warning {
  background: var(--signal-amber, #ffcc00);
}

.combat-status-indicator.critical {
  background: var(--signal-crimson, #ff0033);
}
